AI Insights · Timothy · April 2023
Top 5 Soccer Games on iOS in Latin America - Q1 2023
Discover the performance trends of the top 5 soccer game apps on iOS in Latin America during Q1 2023, based on Sensor Tower data.
In the first quarter of 2023, the top 5 soccer game apps on iOS in Latin America exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each app's performance based on Sensor Tower's data.
EA SPORTS FC™ Mobile Soccer saw a significant peak in weekly revenue early in January, reaching approximately $265K. The revenue then fluctuated, hitting another high of around $262K at the end of January before gradually declining to about $130K by mid-March. Weekly downloads saw a downward trend from 123K at the start of the quarter to around 61K by the end of March. The game maintained a strong user base, with weekly active users starting at 3.1M and stabilizing around 2.2M towards the quarter's close.
eFootball™ 2024 experienced a decline in weekly revenue from around $62K at the end of December to about $19K in late January. However, it recovered to approximately $58K by the end of February. Downloads followed a similar pattern, starting at 63K and dropping to about 28K by the end of February, then slightly recovering to around 32K by the end of March. Active users remained relatively stable, fluctuating between 530K and 550K throughout the quarter.
Dream League Soccer 2024 had a consistent performance in weekly revenue, starting at about $47K and ending the quarter around $25K. Downloads decreased from approximately 52K at the start of the quarter to about 28K by the end of March. The app's active users remained steady, with slight fluctuations between 450K and 550K throughout the quarter.
Top Eleven Be a Soccer Manager showed a moderate revenue trend, peaking at around $21K in early January and maintaining an average of $16K towards the end of the quarter. Downloads were relatively low, starting at 10K and fluctuating between 5K to 8K. Active users showed a slight increase from 45K to approximately 49K by the end of March.
Captain Tsubasa: Dream Team had modest revenue figures, with a peak of around $13.5K at the end of December, dropping to approximately $1K by mid-March, and then slightly rising to around $4.3K at the end of March. Downloads remained low, starting at around 940 and declining to about 290 by the end of the quarter. Active users also showed a decline from 1.5K to approximately 930 by the end of March.
For more detailed insights and data, visit Sensor Tower.